My Lovely Items

  • You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can't harm the weapon.

    (Golem creators hate this one!)

    Price: 500 gp

  • 3 Uses

    A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

    Price: 200 gp

  • This wooden warhammer has the (friend) rune inscribed in mithral in the base of the haft. It has the following properties.

    Arbiter's Shield. At the start of every combat, attack rolls against you have disadvantage before the start of your first turn, provided that the warhammer is on your person.

    Bond of Amity. As an action, you can use the warhammer to strike a point on a hard surface. The first time in the next minute that a creature within 60 feet of that point deals damage to another creature with an attack that hits, the attacker takes psychic damage equal to half the damage it dealt to the target. Once you use this property, you can't use it again until you finish a long rest.

    Gift of Truth. You can transfer the magic to a place by tracing the friend rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of you. At the end, the gavel is destroyed, and the area gains the following property:

    • Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly.

    (Careful in the field with this one.)

    Price: 2500 gp

  • This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.

    Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

    Fire's Friend. You have resistance to cold damage.

    Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

    Gift of Flame. You can transfer the opal's magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

    • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

    • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

    ( A magic stone. Not to be confused with the spell.)

    Price: 1000 gp

  • This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it's on your person.

    Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.

    Stone Soul. You can't be petrified.

    Earthen Step. You can cast Meld into Stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.

    Gift of Stone. You can transfer the orb's magic to a nonmagical item — a shield or a pair of boots — by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

    • Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.

    • Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.

    (These stones are very versatile!)

    Price: 1000 gp

  • When you drink a Potion of Mind Control, you can cast a Dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.

    This produces the effect of a Dominate Person. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

    (I finally was able to bottle one of these!)

    Price: 500 gp

Unidentified Items

  • It’s a spear painted black. I didn’t feel like identifying it. Black isn’t my color anyway.

    Price: 1000 gp

  • Again with black. Ugh. The red helps a little but this is just some magical shirt. It’s not simply a shirt. Didn’t find it interesting enough to identify.

    Price: 100 gp

  • Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The war rune is displayed with round, metal plates sewn into it. Furling or unfurling the banner requires an action. The banner has the following properties.

    Mark of Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This lasts for 10 minutes or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.

    Sentinel Standard. You can see invisible creatures while they are within 20 feet of the unfurled banner and within your line of sight.

    Standard's Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the target is within 20 feet of the unfurled banner. This benefit lasts for 1 minute or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.

    (Raaaarrrr!!! Charge!!!)

    Price: 2250 GP

  • This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the Entanglespell (save DC 13) from it.

    The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

    (Also good for DM time. Wink Wink)

    Price: 225 GP

Clearance

  • While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

    (To all of them?|)

    Price: 100 GP

  • The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.

    As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn.

    (Healing smoke. Too bad this plant I smoke doesn’t do that.)

    Price: 2500 GP