My Lovely Items

  • This colorful, flowery armor was forged in the Feywild.

    While wearing this armor, you have advantage on saving throws you make to avoid or end the charmed condition on yourself.

    It has 3 charges. You use an action to expend a charge to cast the Compulsion spell (save DC 15). The armor regains 1d3 expended charges daily at dawn.

    (Some women would love this armor’s design. Not me though.) Price: 4000 gp

  • While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

    While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

    (I’ve wondered what it would be like to sleep upside down.)

    Price: 1500 GP

  • Range: Self

    Casting TIme: one bonus action

    Duration: 30 seconds

    You magically empower your movement with dancelike steps, giving yourself the following benefits for the duration:

    • Your walking speed increases by 10 feet.

    • You don't provoke opportunity attacks.

    • You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.

      (Dance around your enemies!!)

      Price: 200 GP

  • Cast at 2nd level

    Casting TIme: One action

    Range: 90 feet

    Duration: Instant

    You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

    (A fun tele spell!!)

    Price: 250 GP

  • This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the Entangle spell (save DC 13) from it.

    The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

    (Also good for DM time. Wink Wink)

    Price: 450 GP

  • The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.

    As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn.

    (Healing smoke. Too bad this plant I smoke doesn’t do that.)

    Price: 5000 GP

  • While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

    (To all of them?|)

    Price: 200 GP

  • Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. Furling or unfurling the banner requires an action. The banner has the following properties.

    Mark of Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This lasts for 10 minutes or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.

    Sentinel Standard. You can see invisible creatures while they are within 20 feet of the unfurled banner and within your line of sight.

    Standard's Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the target is within 20 feet of the unfurled banner. This benefit lasts for 1 minute or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.

    (Raaaarrrr!!! Charge!!!)

    Price: 4500 GP

  • The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour.

    (This was my first version….) Price: 200 gp

Unidentified Items

  • This pouch contains what feels like cards.

    (It won’t open so good luck) Price: 2000 gp

  • This fan is decorated with a tree branch covered in orange and blue flowers.

    (It’s very pretty!!)

    Price: 75 GP

  • This is what is called a baseball cap in another world. There’s a orange star symbol on the front of it.

    (I’m told this is a cheater trash hat. Had to endure taunts while I waited in line “trash-stros” No idea what that is.)

    Price: 100 GP

  • This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

    The robe has two of each of the following patches:

    • Dagger

    • Bullseye lantern (filled and lit)

    • Steel mirror

    • 10-foot pole

    • Hempen rope (50 feet, coiled)

    • Sack

    Silver coffer. (worth 50 GP)

    (Well this is ugly.) Price: 150 GP

  • You gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

    In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. (This is something my “book buddies don’t want you to have. Teehee) Price: 300 GP

  • requires attunement by a cleric, druid, or warlock

    You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

    You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.

    The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

    (I hate snakes!!) Price: 350 GP

Clearance

  • When you drink this potion, you can cast the animal friendshipspell (save DC 13) for 1 hour at will. (Some animals have interesting things to say…well except dogs. All they talk about is their favorite person and thing.) Price:150 GP

  • The tattoo covers two limbs, the whole chest, or the upper back

    The metallic tattoo grants an innate Armor Class, 15 + Dex. (Wow now this might be something a non armor wearing class would want.) Price: 7500 GP

  • It covers one whole limb.

    The tattoo grants darkvision and advantage on Stealth checks, along with the Shadowy Defense action. Once per day, the bearer can become insubstantial when taking damage, halving the HP they lose. (Maybe something a big strong goliath would want?)Price: 2250

  • This rope is 30 feet long. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

    You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope.

    The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. (You must designate a word for both actions.) Price: 1750

  • While wearing this ring, you can cast the jumpspell from it as a bonus action at will, but can target only yourself. (A fun party trick!) Price: 200 GP

  • This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

    • Animal friendship (save DC 13)

    • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower

    • Speak with animals

    (Having a cute animal be your friend is nice.)Price: 2500